Updated after the games on 2026-10-28: 80 completed EuroCup games; Round 5 is still in progress. Season averages use official completed-game data only. Proj PIR, matchup difficulty and option score are model estimates, not actual results. Team context is current-season only.
Average PIR so far
Min. half of the games played
Best value PIR / credit
Best PIR per minute
Min 10 minutes per game
Most minutes per game
Current season only
Highest shot usage
Min 10 minutes per game, current season
Easiest team next-five runs
Fastest team environments
Player Options
Decision-focused view with price, model score, schedule, projection, minutes, shooting, box-score context and risk flags.
Full Player Stats
Every available EuroCup column from our current data table: fantasy prices, PIR, minutes, shooting, rebounds, assists, schedule, team context and model components.
Team Context
Team pace, FGA environment, rebounds allowed, PIR allowed and defensive matchup score.
Next 5 Schedule
Upcoming fixture-level matchup context by team. FDR scale: 1 easy, 5 hard.
Updated after the games on 2026-10-28: 80 completed EuroCup games; Round 5 is still in progress. Season averages use official completed-game data only. Proj PIR, matchup difficulty and option score are model estimates, not actual results. Team context is current-season only.
Method
GP, minutes, PIR, points, shooting, rebounds and assists are observed statistics from official completed EuroCup games. Prices, ownership and injury status are the current public fantasy snapshot. Players with no current-season minutes have no projection or playing-time fallback.
Proj PIR is a model, not an actual score. It combines current PIR/min × projected current minutes, a price-based small-sample prior (weight fades by 5 games), next-opponent pace, real-points DvP, home/away and risk adjustments. No previous-season player statistics enter this calculation.
Team context uses only the current EuroCup season. Pace estimates possessions as FGA + 0.44×FTA − OREB + TOV, averaged with the opponent. Shot Share = player FGA/game ÷ team FGA/game × 100. DvP shows real points, grouped by fantasy G/F/C positions (official positions only for players missing from the fantasy list). Samples of two or three games are very small.